Juan David Galindo

Crafting strange worlds between logic and dream

A portfolio of game development exploring emergent mechanics and living gameplay systems.

More Work

Medical Simulation

3D Simulation

Medical Simulation

A real-time ICU simulation with procedural medical tubing that adapts dynamically to room layout, device placement, and patient parameters. Live hardware data streamed from a LabVIEW backend via MQTT into Unity.

Read More →
Handwriting Heroes

WebGL Educational

Handwriting Heroes

A handwriting therapy game for children with teacher portals and per-student progress tracking. Optimized asset loading for smooth browser delivery.

Read More →
iWhot

Multiplayer Card Game

iWhot

Fixed PUN2 connectivity bugs, improved code quality, and implemented in-game voice chat for this live iOS multiplayer card game.

Read More →
Eraser Blast

Mobile Match-3

Eraser Blast

AI bot running a greedy algorithm simulates real player behavior, detecting bugs and informing design decisions through automated playtesting.

Read More →
Eat Your Candy

Multiplayer Mobile

Eat Your Candy

Match-3 for up to 4 players. Power-ups disrupt opponents directly. Automatic matchmaking — no room creation needed.

Read More →
Interior Design App

3D Visualization

Interior Design App

Customers place furniture, swap textures and materials, and watch the budget total update live. VR port included.

Read More →
VR Concert

3D Experience

VR Concert

A circular concert room where users navigate freely while 3D spatial audio responds to their position. Full modeling, lighting, and VR port alongside the programming.

Read More →
Crash Rocket

Hypercasual Mobile

Crash Rocket

Tap to survive. Reactive architecture with UniRX, Extenject DI, and Firebase backend.

Read More →
Cathedral Virtual Tour

3D Experience

Cathedral Tour

Detailed 3D replica of the Cathedral of Cumana with interactive information spots and optimized real-time rendering.

Read More →
Word Game

Multiplayer Mobile

Word Game

Word board game for up to 4 players. Adjustable AI opponents, power-ups, and a countdown timer keep every match tense.

Read More →
Space Invaders

C++ DirectX

Space Invaders

Built from scratch — no engine, no framework. DirectX rendering pipeline and DirectInput for raw, low-latency controls.

Read More →
The First Journey

WebGL Game Jam

The First Journey

A racing game built for a 2019 game jam. The theme was starting from zero — interpreted as literally as possible. Compete against AI agents, playable in the browser.

Play on itch.io →