A VR visualization for a circular concert room. Users can navigate through the space while listening to 3D spatial music that responds to their position in real time.
Beyond programming, I handled the 3D modeling in Blender, illumination setup, performance optimization, and the VR port for the final build.
The project required careful balancing of visual fidelity and frame rate, particularly for the spatial audio system which needed to remain responsive regardless of camera movement.
Built in Unity with Blender for asset creation. The spatial audio system was implemented using Unity's built-in 3D audio engine, with custom attenuation curves tuned to the circular room geometry.